Without practice, skill levels would decline over time. ![]() Learning skills was free, although not permanent. Grouping was greatly encouraged through bonuses to skill learning. Houses owned by people online were open for visits. Each Sim could earn money and buy a lot for his or her own house or room with someone else. Putting your Sims to sleep, feeding them, and sending them to the shower were easy to take care of on your own, but social and fun skills involved other players. The familiar list of needs that had to be met included hunger, social, and hygiene. However, where players of the offline Sims series found that their Sims could take care of many of their own needs if the resources were available, The Sims Online placed these tasks into the hands of the player. ![]() The game featured the same basic concept as the offline version - create a Sim, build a house and learn skills. ![]() The Sims Online brought Maxis' popular The Sims series into an MMO virtual world space.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |